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ANOMALITH Guide: Combat, Dives, Skills and Base Systems

A sourced guide to ANOMALITH's Demo and confirmed systems, covering Dives, extraction, weapons, Anomalization Skills, Artifacts and the Base.

Last checked September 15, 2026 · Pre-release / Demo evidence

ANOMALITH is built around repeat expeditions into Anomaly Zones. You enter a distorted space, fight Anomalies, manage ammunition and inventory, decide what to recover, then extract to Base and use what you brought back.

Scope

This guide covers systems confirmed by FURYU and public Demo context checked on September 15, 2026. It does not present a final-build walkthrough.

What ANOMALITH is

ANOMALITH is a single-player third-person action adventure and anomaly exploration game set in a fictional Showa-era Japan. Reona Minazuki, a 17-year-old Diver, joins the government-backed Anomaly Zone Countermeasures Office while searching for her missing friend Arisa Kato.

The core Dive loop

  1. Prepare at Base. Choose weapons, attachments, Artifacts, gear and ammunition before entering a Zone.
  2. Investigate unstable spaces. Official examples include an apartment complex with inverted gravity, a distorted hallway and a shopping street that keeps multiplying.
  3. Fight Anomalies. Match weapons to encounters and use Reona's Anomalization Skills to support gunfire.
  4. Protect the useful haul. Inventory and ammunition are limited resources, so what you carry toward extraction matters.
  5. Return to Base. Recovered items feed preparation and enhancement systems for later Dives.

Combat, firearms and ammunition

FURYU describes gun choice and ammunition management as central decisions. Firearms accept attachments, which lets players prepare for different combat styles. Public product information also names a semi-automatic sniper rifle, double-barreled shotgun and prototype handgun as Digital Deluxe equipment; it does not establish that these are the only weapon types in the full game.

Anomalization Skills

Reona has 12 Anomalization Skills. The official description says they support gunfights and can become major game-changers. Public evidence does not yet support a full English list of names, effects, costs or cooldowns, so our skills and Artifacts file tracks the verified boundary.

Artifacts, attachments and gear

Artifacts are recovered from Anomaly Zones and improve stats. Firearm attachments alter gun setups, while clothing and equipment are divided into nine gear parts and can also affect Reona's stats. Exact slot rules, values and complete item lists still require English in-game capture.

Dive Reports and side missions

Defeating Anomalies unlocks Dive Reports about their ecology. Side missions reveal more about character backgrounds and relationships. This makes the archive itself part of progression, beyond raw combat upgrades.

What the Demo cannot prove

The Demo can show systems and a limited route, but it cannot establish the full release progression, final balance, every skill or Artifact, all enemy names, all material drop tables or a final review verdict. Pages that depend on those facts retain visible evidence labels.

Evidence register

Sources used on this page